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X3 albion prelude hud mod
X3 albion prelude hud mod









  1. X3 albion prelude hud mod install#
  2. X3 albion prelude hud mod mod#
  3. X3 albion prelude hud mod mods#

With all the dead links, just finding these scripts is hard. I've finally got time to play and trying to setup an AP game with your suggestions is difficult. I've been lurking in the X-Universe since 2000. Originally posted by Fenyx:For ultimate vanilla experience I recommend to use following mods: With all above you are pretty much set for an ultimate TC-AP adventure mostly in a way how Egosoft enviioned it. and some cosmetic changes, see yourself whether u like them or notħ) Pure X gui v6 - new hud with transparent gui elements and some minor tweaks, making interface look cleaner.Ĩ) IEX1.5b - Backgrounds overhaul, including reworked fog, increased viewrange (no more a huge asteroid apperas out of nowhere right into your face) and reworked lighting.

x3 albion prelude hud mod

X3 albion prelude hud mod mods#

Just pick a ware from a list and script will show you availability on all known factories with sattelite coverage.Īll above are basically an absolute minimum of musthave mods for vanilla play, without them game not worth launching :)Ħ) Complex Cleaner for when your complexes start to get real big, and Perfomance tubes dont help anymore No more painful shuffling trough sectors on map and encyclopedia in a search of Ion Shard Railgun factory that actually has cannons for sale. also contains 4 mini-plotsģ)Perfomance tubes - either completely removes or uses lower-poly model for factory complex tubes, so your factory complexes dont kill your fps when complex gets big.Ĥ) MARS - firecontrol script for turrets, mostly useful for capital ships.ĥ) Universal best buy/sell - nice script that helps find needed wares in explored sectors with a satellite present. All plots from TC and AP are included and placed in chronological order (so AP war wont start before you complete TC plots)Ģ) X-Missions reloaded - provides an interesting and better alternative to generic missions. XRM is interesting, but it changes way too much, so if you want to experience game in more or less vanilla state, then you probably should avoid it.įor ultimate vanilla experience I recommend to use following mods:ġ)TC for AP plots - play Terran Conflict plots on an imporved AP engine. The fact that they have been around since X2 doesnt mean they werent imporved and updated overtime.Īs for the OP, that depends on what sort of game experience you want. Also I wouldnt call bonus pack mods outdated, yes they are old but they do their job done and there is no real alternative to some of them, like CLS for example. Lucike mods can be considered equally outdated.

X3 albion prelude hud mod mod#

Try Lucike's mod collection which can help you to run your trade empire more efficiently. Originally posted by Destin Faroda:The bonus package lacks the best mods and it is extremely outdated. There are some links for others mods that I use at the bottom of that page.

X3 albion prelude hud mod install#

Then if you download 2 differents mods (cat/dat) and want to install them as fake patch, you can watch inside the 2 pairs of files and if for example you see a TShips.pck in each pair, you can be pretty certain that one mod will erase the changes done to the ships in the other one.Īsk if you have anymore questions. Hence, this can lead to many mod issues if one isn't aware of what each mod do specifically.įinally, for installing mods you can use the which can save you a lot of trouble if you're new to this and use the app for editing or even just looking at what is inside those cat/dat file you download. xml files in the folder) or using the paired cat/dat as a mod : you put them in the folder which is in the folder then you chose the mod you want to play in the X3 launcher options.ĭifference between both methods is that with the folder you can only chose to play with only one mod whereas with the fake patches you can stack numerous mods one after the other.īut keep in mind that the informations contained in for example, 03.cat/03.dat are overwritting those contained in 02.cat/02.dat. The two other methods for installing mods that i'm aware of are either extract the mod in the (usually and folder are concerned, note that some mods can be configured by modifying their.

x3 albion prelude hud mod

Renaming cat/dat file to your n+1 is called creating a.

x3 albion prelude hud mod

I guess you know you can find a pretty huge list of mods for TC/AP here.

x3 albion prelude hud mod

Usually, each mod for TC is compatible with AP with a few exceptions.











X3 albion prelude hud mod